π« Team Deathmatch where the first team to reach 100 eliminations takes the win!
π₯ Fight through close-quarters environments with randomized shotgun loadouts, encouraging fast reflexes and map awareness!
π Optional healing items and utility gear spawn throughout the map!
π§ All eliminations and in-match actions are tracked during the round to reflect your performance!
πΊοΈ Dynamic combat zones offer a mix of open areas and cover, designed to keep each fight intense and unpredictable!
Introduction
π― First team to reach 100 eliminations wins the match!
π« Randomized shotgun rotation, including rare variants!
π Healing and support items placed across various zones!