🎮 Game Mode: Team Deathmatch
🚫🏗️ Build: Disabled (Zero Build)
📊 Ranking System: Enabled (tracks player performance)
🕹️ Pre-Game Zone:
🔫 All weapons available for selection
🎯 Special Mechanic:
🎲 One random player receives 1000 HP at the start of each round
🔁 After that player is eliminated, the first player to respawn receives 1000 HP
🤝 Team-based combat: Two teams fight until time or score limit
Introduction
Use the pre-game zone to test all weapons and find your perfect loadout before the action starts.
Keep an eye on the 1000 HP player — taking them down can shift the balance of the match.
Respawn quickly after the 1000 HP player dies — the first one back gets the bonus health!
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Beta Analytics
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playing now
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24-hour peak
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all-time peak
Player Count
Total Concurrent
Updated every 10 minutes. Data by FCHQ.io
Creative map stats coming on June 9th!
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Average Play Time
Per session (estimated)
Avg Minutes per Session
21
Creative map stats coming on June 9th!
Analytics will be available for all creator-made maps soon
Player Retention
Last 14 days (estimated)
D1
34%
D7
23%
Creative map stats coming on June 9th!
Analytics will be available for all creator-made maps soon
Player Feedback
Daily interactions (estimated)
Favorites
97
Recommendations
45
Creative map stats coming on June 9th!
Analytics will be available for all creator-made maps soon
Session Intensity
Estimated daily average
Sessions per Player
2.5
Creative map stats coming on June 9th!
Analytics will be available for all creator-made maps soon