an arena without guns. Players rely on close-quarters combat, where abilities and items serve as their weapons. strategy shifts from ranged firefights to intense, up-close skirmishes, requiring skillful use of melee techniques, well-timed abilities, tactical item management, mastering movement, precision, creative combat strategies.
-All weapons and items (except for guns, there are no guns)
-100 Coins per elimination
-140 metal per eliminated
-Custom items and abilities (only in this game)
an arena without guns. Players rely on close-quarters combat, where abilities and items serve as weapons. strategy shifts from ranged firefights to intense, up-close skirmishes, requiring skillful use of melee techniques, well-timed abilities, and tactical item management. Master movement, precision, and creative combat strategies.
-All weapons and items (except for guns, there are no guns)
-100 Coins per elimination
-140 metal per eliminated
-Custom items and abilities (only in this game)