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Patch Notes

V24.10 - UEFN and Fortnite Creative Updates

PRO | DRAGON 🐉
·Mar 29, 2023

V24.10 UEFN AND FORTNITE CREATIVE UPDATES

Here's the breakdown of whats new with UEFN and Fortnite Creative for V24.10!

FORTNITE CREATIVE V24.10

fortnite-channel-device-1920x1080-ca63e7add7a0.jpg

NEW CHANNEL DEVICE

If you check your devices, you will see that a new channel device has been added! It functions as a relay device - having only one event and one function. It is some-what similar to a trigger device, with the exception of being able to connect multiple devices to one channel device. Hmm, sounds kind of line a router!

In the Channel Device Documentation it lists a few ways you can use this device, which is

• Simplify connections between one group of many devices and another group of many devices.

• Swap devices connected to the Channel device in and out to test different game mechanics for your island, or test multiple player actions.

• Replicate the previous channel system even if your island is converted to direct event binding.

Read more about how to use the new Channel Device and how you can create systems of your own! https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-channel-devices-in-fortnite-creative

fortnite-nitro-drifter-1900x600-8c9980bdc9f1.jpg

NITRO DRIFTERS ADDED

The Nitro Dirfter is ready to use! Since this vehicle seats four its a great way to encourage a new way of engagement for racing games! Plus Nitro has an ability to drift! A few things to keep in mind:

"Some devices have a limit on how many times that device can be placed on an island. This is independent of how much memory the device uses. If you have not converted your island to use upgraded devices, you can only have 32 active vehicles spawned at one time (across all vehicle spawners). If you have converted your island, there is no limit."

  • Epic Games / Fortnite Creative Documentation

Read more about the Nitro Drifter and its uses in the Fortnite Creative Documentation https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-nitro-drifter-spawner-devices-in-fortnite-creative

NEW OPTIONS IN MY ISLAND SETTINGS

There are new setting in the my island tab settings which are:

• Energy Max

• Energy Recharge Delay

• Energy Recharge Amount

If your game uses Sprinting, Sliding, or Special movements associated with Melee Weapons then these setting will influence those movements.

You will also see Edit Mode: Enable Pickaxe and updates to the UI Tab which includes:

•Edit Mode HUD - Show Health and Shield

•Edit Mode HUD - Show UI Under Minimap

•Edit Mode HUD - Show Resources

BUG FIXES

There were a ton of bug fixes that were addressed, including the gameplay fixes for the Debug tab and Kinetic Blade. View an entire breakdown of fixes on the Fortnite Website: https://www.fortnite.com/news/fortnite-creative-v24-10-update


UEFN V24.10

Uefn _ updates v24.10.png

SLIDER SUPPORT

Slider support was added to Verse UI API under a new class of slider_regular. In verse, you are able to get and set the value of the slider, subscribe to the value change, plus set the minimum value, maximum value, and step size.

Learn more about how to use slider support in Verse here: https://dev.epicgames.com/documentation/en-us/uefn/verse-api/fortnitedotcom/ui/slider_regular

audio-device-uefn.png

AUDIO DEVICE

The audio player device now has new features such as:

• an updated thumbnail.

• additional auto-play options on the Audio Player device to determine when audio starts during gameplay.

• new attenuation visual guides.

MORE UPDATES

A few other updates include the Radio Device now featuring an updated thumbnail, victory animation option to remove victory confetti, an island option to remove slow motion when the round ends, and lastly the wildlife spawner now allows you to spawn a Spring Chicken.

UPDATE TO FAB

If you use FAB for assets and resources, theres some great news! This updates comes with a few new features for FAB which are:

• New FortniteBase material instances for tiling textures

• A fix for the base chainlink texture

• An IsTouchControlsActive Check so developers know when they’re using the touch HUD

BUG FIXES

For a full breakdown of bug fixes, please review the V24.10 UEFN Update Documentation here https://dev.epicgames.com/documentation/en-us/uefn/24.10-release-notes-in-unreal-editor-for-fortnite

If you ever need to report a bug, please use the UEFN Issues and Bug Reporting Forum below https://forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite


Join the FCHQ Discord for more discussions about FNC and UEFN! https://discord.gg/fchq

PRO | DRAGON 🐉

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