
This update brings some awesome changes for UEFN and Creative Mode
Whats new?
UI!
There is now a new user interface template, with lots of examples, of good practises on how to use UI, and how to set up your own unique UI! This mainly focuses of the use of UMG widgets within unreal editor.
Forward-Right-Up-Coordinate System
This experimental feature applies to scene graph experimental within v34.00. The old XYZ, coordinate system has been replaced with a FRU system.
/Verse.org/SpatialMath
As this is experimental, this change will only be viewed in the Scene Graph API. The rest of the editor still uses XYZ.
For an example on how to use this: See Epic Games Documentation on FRU coordinates
Test Players!
Test players are finally here, as outlined on the 2025 Creator Roadmap.
These allow you to enable NPC players that will spawn on your island, to play the game like a regular player.
Test players can be enabled from the Debug Settings.
You can customise: how many can spawn, and how many are allowed
You can find the list of bugs with test players on the epic games release notes. See the link at the bottom on this blog post
Bank Vault Device
Here from Chapter 6, Season 2 - Lawless. This device allows you to simulate your own bank robbery. Throw thermite at the vault, and start hitting the weak points. You can customise the number of weak points, how players break in, and how much damage is taken + more. UEFN Creators can also script their own events, using verse
Rift Point Volume Device & Rift Point Item
From Ballistic mode, the rift point volume and capture device allow you to set up your own diffusal game mode. You can customise: Plant time, Defuse Time and Detonations
Tutorials/Documentation
Various Tutorials and documentation pages have been added to epic games website such as:
- Time Jumping Platformer and Survival Game
- Barrier Device Design Example Docs
- Tracker Device Design Example Docs
New Weapons
The Chapter 6, Season 2 - Lawless weapons have been added:
- The Kneecapper
- Plasma Burst Laser
- Collateral Damage Assault Rifle
- Falcon Eye Sniper Rifle
- Baron’s Double Down Pistol
- Mythic Suppressed Pistol
- Pump & Dump Shotgun There Are also new consumable items:
- Med-Mist Smoke Grenade
- Legendary Chug Jug, with the new “use what you need “healing, the old one is still available as the “legacy chug jug”
- Port-A-Cover
- Pulse Scanner
- Gold Splash
- Thermite
Galleries/ Prefabs
We finally have some new galleries 🙌🙌 Thank you epic:
- Japanese Dojo Zen Garden Gallery
- Japanese Dojo Wall and Fence Gallery
- Japanese Dojo Roof Gallery
- Japanese Dojo Foundation Gallery
- Japanese Dojo Floor and Stair Gallery
- Japanese Dojo Prop Gallery
- Rainforest Plane Prop Gallery
- Redline Rig Wall & Roof Gallery
- Redline Rig Floor & Stair Gallery
- Redline Rig Prop Gallery A
- Redline Rig Prop Gallery B
- Redline Rig Prop Gallery C
There are also some new prefabs:
- Japanese Dojo Watchtower
- Japanese Dojo Kenjutsu Crossing
- Japanese Dojo Fireglow Sanctuary
- Japanese Dojo Coldwater Sanctuary
- Shady Stilts Building C
- Shady Stilts Building D
- Redline Rig Platform
- Redline Rig Drill
Rocket Racing
- Cooldown delay option added to nitro hoop device
- Server life extended to 4 hours
- The duration for speed run mode can now be changed with the “MatchTimelimitSeconds” option.
UEFN
- An EnabledForPhoneTool Flag has been added to static mesh actors. This prevents accidental prop deletions ect
- There is now a check for static mesh actors, with disables them if matched with common names, if they are used as terrain.
Other Changes:
Here are some other great changes with this update:
- The special profile allows multiple files to be loaded simultaneously
- Player Markers can now have primary/secondary colours shown when “show marker” is selected
- Grind Rails have a new visual style “Mine Rail”
- Animation layer tab now available
- Landscape Visualizers and LOD options have been added to the UEFN level editor view modes menu
- Scene Graph: <final_super> has been added to components
- Scene Graph: some old spatial shapes/queries were depreciated
Want to read more?
Find Epic Games Full v34.00 Release notes for creative mode here
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Thats it for now!
See you soon:
Olilz

Hey! I am Olilz! I Have been playtesting maps for FCHQ for over 175 weeks! I enjoy creating maps myself & creating new experiences. I love to code and make yt videos!