Hello everyone, today I will show you how you can animate a custom prop you create in Fortnite, which makes your pet have different animation stages depending on their movement.
Chapters: 00:00 - Intro 00:27 - Creating our Freddy Prop 01:20 - Creating Cine Sequence Devices 01:55 - Creating Animation Sequences 04:03 - Setting Up Creative Prop in Verse and Cinematic Sequence 06:26 - Making Pet Follow at a Distance from the Player 09:13 - Programing Sequence Animations 11:48 - Making Pet Face Player 14:10 - Stopping Freddy from Flying 15:02 - Last QOL Tweaks / Bug Fixes 16:15 - Final Result
This is a tutorial on how to animate and create custom blueprint props in the Unreal Editor for Fortnite. I will walk you through the process of making a blueprint class using skeletal meshes which I downloaded a custom asset from Sketchfab and imported into UEFN (Unreal Editor For Fortnite). This tutorial will also show you how to set up the cinematic sequence devices and server as a tutorial (maybe not completely beginner) on how to activate these sequences in Verse programming language. Imagine if the BEST uefn MAPS OUT right now that you must play used these mechanics like a custom pet. Fort example imagine a Five Night at Freddy's (FNAF) map where you could use Glamrock Freddy like in Security Breach to follow you around! Imagine The OG Fornite map with stuff like this lol.